Schedule I · Economy
Mix Payouts.
Mix effects add 50% more value: an effect that adds $6 to a product's price adds $9.
Installed and tested in Schedule I 0.4.7f12 (default IL2CPP branch)
About this mod
Makes mixing pay more. Whatever a product's mix effects add on top of its base price is raised by 50%, so an effect worth $6 is worth $9. The base price is left alone, and a mix whose effects lower its value keeps the game's price. The bonus is a setting (EffectValueBonus in UserData\MelonPreferences.cfg), and nothing is written to your save.
- What mix effects add to a product's value is raised by 50%
- The base price is unchanged; mixes the effects make cheaper keep the game's value
- The mixing station preview shows the new value
- Adjustable in MelonPreferences.cfg (EffectValueBonus, default 0.5)
- Nothing saved: removing the mod puts values back
What you need
Included in the download
- Mods/MixPayouts.dll
- README.txt
Required, download separately
- MelonLoader 0.7.3
Optional
None
Installation
- Install MelonLoader 0.7.3, launch Schedule I once, then close it.
- Copy Mods\MixPayouts.dll into your Schedule I\Mods folder.
- Optional: change EffectValueBonus under [MixPayouts] in UserData\MelonPreferences.cfg (0.5 = +50%), then restart.
- In co-op, every player should run the same version and setting (co-op not tested yet).
Uninstall
Close the game and delete Mods\MixPayouts.dll.
Changelog
- 1.0.0
First public release.
Credits & license
Made by JJ Modding.
License: Free to download and use. Please don't re-upload it elsewhere; link to jjmodding.com instead.
Verify your download
Compare with Get-FileHash .\file.zip in PowerShell.
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