Schedule I · Economy

Mix Payouts.

Mix effects add 50% more value: an effect that adds $6 to a product's price adds $9.

Installed and tested in Schedule I 0.4.7f12 (default IL2CPP branch)

About this mod

Makes mixing pay more. Whatever a product's mix effects add on top of its base price is raised by 50%, so an effect worth $6 is worth $9. The base price is left alone, and a mix whose effects lower its value keeps the game's price. The bonus is a setting (EffectValueBonus in UserData\MelonPreferences.cfg), and nothing is written to your save.

  • What mix effects add to a product's value is raised by 50%
  • The base price is unchanged; mixes the effects make cheaper keep the game's value
  • The mixing station preview shows the new value
  • Adjustable in MelonPreferences.cfg (EffectValueBonus, default 0.5)
  • Nothing saved: removing the mod puts values back

What you need

Included in the download

  • Mods/MixPayouts.dll
  • README.txt

Required, download separately

Optional

None

Installation

  1. Install MelonLoader 0.7.3, launch Schedule I once, then close it.
  2. Copy Mods\MixPayouts.dll into your Schedule I\Mods folder.
  3. Optional: change EffectValueBonus under [MixPayouts] in UserData\MelonPreferences.cfg (0.5 = +50%), then restart.
  4. In co-op, every player should run the same version and setting (co-op not tested yet).

Uninstall

Close the game and delete Mods\MixPayouts.dll.

Changelog

  • 1.0.0

    First public release.

Credits & license

Made by JJ Modding.

License: Free to download and use. Please don't re-upload it elsewhere; link to jjmodding.com instead.

Verify your download

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