Schedule I · Gameplay

HalfTime Production.

Timed production runs at 2x: cauldrons, chemistry stations, ovens, mixers, plants, mushrooms, drying racks and employee packaging finish in about half the time.

Installed and tested in Schedule I 0.4.7f12 (default IL2CPP branch)

About this mod

Production progress runs at double speed. Manual interactions, employee walking, the day/night clock, watering, ingredient quantities, yields, prices and money are unchanged. It checks the game build at startup and disables itself on an unsupported build instead of half-applying. It does not edit save files.

  • Cauldrons, chemistry stations, lab ovens and mixing stations (incl. Mk2): 2x
  • Weed, coca and mushroom growth: 2x
  • Drying racks: 2x
  • Employee packaging (incl. Mk2): 2x
  • Disables itself on an unsupported game build

What you need

Included in the download

  • Mods/HalfTimeProduction.dll
  • README.md, START HERE.txt, TESTING.txt
  • Full C# source and tests (Source/)
  • LICENSE.txt (MIT)

Required, download separately

Optional

None

Installation

  1. Install MelonLoader 0.7.3 and the .NET 6 Desktop Runtime (x64), launch Schedule I once, then close it.
  2. Back up your save.
  3. Copy Mods\HalfTimeProduction.dll from the ZIP into Schedule I\Mods (not the Source folder).
  4. In co-op, every player needs the same DLL.

Uninstall

Close the game and delete Mods\HalfTimeProduction.dll. Finished progress and products stay.

Changelog

  • 0.1.0

    First public release. Same DLL as the tested build; documents updated to record the in-game test.

Credits & license

HalfTime Production contributors (JJ Modding).

License: MIT

Verify your download

Compare with Get-FileHash .\file.zip in PowerShell.

a5daf27d80dac6c7ff57f444c9d6f284ba1ebc3c13a2a7694e37d8d71e486904