Schedule I · Gameplay
HalfTime Production.
Timed production runs at 2x: cauldrons, chemistry stations, ovens, mixers, plants, mushrooms, drying racks and employee packaging finish in about half the time.
Installed and tested in Schedule I 0.4.7f12 (default IL2CPP branch)
About this mod
Production progress runs at double speed. Manual interactions, employee walking, the day/night clock, watering, ingredient quantities, yields, prices and money are unchanged. It checks the game build at startup and disables itself on an unsupported build instead of half-applying. It does not edit save files.
- Cauldrons, chemistry stations, lab ovens and mixing stations (incl. Mk2): 2x
- Weed, coca and mushroom growth: 2x
- Drying racks: 2x
- Employee packaging (incl. Mk2): 2x
- Disables itself on an unsupported game build
What you need
Included in the download
- Mods/HalfTimeProduction.dll
- README.md, START HERE.txt, TESTING.txt
- Full C# source and tests (Source/)
- LICENSE.txt (MIT)
Required, download separately
- MelonLoader 0.7.3
- .NET 6 Desktop Runtime (x64) 6.0
Optional
None
Installation
- Install MelonLoader 0.7.3 and the .NET 6 Desktop Runtime (x64), launch Schedule I once, then close it.
- Back up your save.
- Copy Mods\HalfTimeProduction.dll from the ZIP into Schedule I\Mods (not the Source folder).
- In co-op, every player needs the same DLL.
Uninstall
Close the game and delete Mods\HalfTimeProduction.dll. Finished progress and products stay.
Changelog
- 0.1.0
First public release. Same DLL as the tested build; documents updated to record the in-game test.
Credits & license
HalfTime Production contributors (JJ Modding).
License: MIT
Verify your download
Compare with Get-FileHash .\file.zip in PowerShell.
a5daf27d80dac6c7ff57f444c9d6f284ba1ebc3c13a2a7694e37d8d71e486904